[Bug 31701] Alan Wake crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 26 08:11:02 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=31701

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |matteo.mystral at gmail.com

--- Comment #22 from Matteo Bruni <matteo.mystral at gmail.com> 2013-04-26 08:11:02 CDT ---
(In reply to comment #21)
> As of today's wine (1.5.28), the GOG.com version of Alan Wake runs with a
> d3dx9_36 override. An override to d3dcompiler_43 is not necessary.

Native d3dx9_36.dll doesn't forward D3DXCompileShader or D3DXAssembleShader to
d3dcompiler_43 like the builtin version, it statically includes (and
duplicates) the relevant functions instead. So when you override d3dx9_36 you
aren't probably testing our d3dcompiler implementation.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list