[Bug 31701] Alan Wake crashes on start without native d3dx9_36
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 26 08:11:02 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=31701
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #22 from Matteo Bruni <matteo.mystral at gmail.com> 2013-04-26 08:11:02 CDT ---
(In reply to comment #21)
> As of today's wine (1.5.28), the GOG.com version of Alan Wake runs with a
> d3dx9_36 override. An override to d3dcompiler_43 is not necessary.
Native d3dx9_36.dll doesn't forward D3DXCompileShader or D3DXAssembleShader to
d3dcompiler_43 like the builtin version, it statically includes (and
duplicates) the relevant functions instead. So when you override d3dx9_36 you
aren't probably testing our d3dcompiler implementation.
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