[Bug 32932] NullDC cannot be ran with wine's d3dcompiler_43

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 28 10:58:56 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=32932

Christian Costa <titan.costa at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |titan.costa at gmail.com

--- Comment #3 from Christian Costa <titan.costa at gmail.com> 2013-04-28 10:58:56 CDT ---
Indeed this can be reproduced with the hlsl compiler from the DXSDK with the
follwing command line:

wine fxc /T vs_1_0 vs_hlsl.fx /E VertexShader_main

The offending line is:

44 -> float W_min: register(c0);

It seems the compiler does not like that a shader map a variable to a register.

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