[Bug 32932] NullDC cannot be ran with wine's d3dcompiler_43
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Apr 28 10:58:56 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=32932
Christian Costa <titan.costa at gmail.com> changed:
What |Removed |Added
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CC| |titan.costa at gmail.com
--- Comment #3 from Christian Costa <titan.costa at gmail.com> 2013-04-28 10:58:56 CDT ---
Indeed this can be reproduced with the hlsl compiler from the DXSDK with the
follwing command line:
wine fxc /T vs_1_0 vs_hlsl.fx /E VertexShader_main
The offending line is:
44 -> float W_min: register(c0);
It seems the compiler does not like that a shader map a variable to a register.
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