[Bug 10603] IDirectSoundBufferImpl_SetFX needed for sound effects in several games
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Aug 1 01:55:36 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=10603
dorklotus at outlook.com changed:
What |Removed |Added
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CC| |dorklotus at outlook.com
--- Comment #18 from dorklotus at outlook.com 2013-08-01 01:55:36 CDT ---
I'm guessing that Silent Hill 3 is still being affected by this bug in Wine
1.6.
I get spammed by these messages.
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2353
err:d3d:wined3d_debug_callback 0x1964b0: "GL_INVALID_ENUM in
glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 65535)
Which I think are completely unrelated to this bug, also both graphics and
controller work perfectly, I'm guessing that the dinput one has something to do
with force feedback.
And this.
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xc7afbYY,1,0x33fa80,0x33fa6c): stub
"YY" varies between various numbers, the rest is always the same.
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