[Bug 10603] IDirectSoundBufferImpl_SetFX needed for sound effects in several games

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 1 01:55:36 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=10603

dorklotus at outlook.com changed:

           What    |Removed                     |Added
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                 CC|                            |dorklotus at outlook.com

--- Comment #18 from dorklotus at outlook.com 2013-08-01 01:55:36 CDT ---
I'm guessing that Silent Hill 3 is still being affected by this bug in Wine
1.6.

I get spammed by these messages.

err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2353
err:d3d:wined3d_debug_callback 0x1964b0: "GL_INVALID_ENUM in
glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".

fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 65535)

Which I think are completely unrelated to this bug, also both graphics and
controller work perfectly, I'm guessing that the dinput one has something to do
with force feedback.

And this.

fixme:dsound:IDirectSoundBufferImpl_SetFX (0xc7afbYY,1,0x33fa80,0x33fa6c): stub

"YY" varies between various numbers, the rest is always the same.

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