[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Aug 13 05:48:11 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33478
--- Comment #8 from jack <q at cyphernaut.org> 2013-08-13 05:48:11 CDT ---
Here's the head of the terminal output when running Remember Me (another Unreal
Engine game):
http://pastebin.mozilla.org/2846075
once it starts doing the whole:
err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an
invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579
err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an
invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579
err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an
invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579
err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an
invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579
it doesn't stop until I quit the game. Strangely enough, it ran better when I
ran it to pull this output, but still unplayable (< 10fps)
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