[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 13 06:25:50 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33478

--- Comment #11 from Henri Verbeet <hverbeet at gmail.com> 2013-08-13 06:25:50 CDT ---
(In reply to comment #8)
> err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an
> invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)".
Those are essentially bug 22922 / bug 23048. Making them go away would require
some tests to see what is supposed to happen when the applications sets NAN as
point size.

Those messages have nothing to do with shader compilation though, which is what
this bug claims to be about.

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