[Bug 34263] Framebuffer read-before-write causes graphical glitches

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 14 02:10:01 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34263

--- Comment #2 from Henri Verbeet <hverbeet at gmail.com> 2013-08-14 02:10:01 CDT ---
Yeah, that's a known issue with multi-threaded D3D applications at the moment.
In principle setting the "StrictDrawOrdering" registry key is supposed to help,
although it may not be enough.

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