[Bug 34284] New: Fur looks wrong on Sims 3 Pets
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 17 13:52:27 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34284
Bug #: 34284
Summary: Fur looks wrong on Sims 3 Pets
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: dank at kegel.com
Classification: Unclassified
Sims 3 Pets installs from cd and runs flawlessly in general (yay) with
just 'winetricks dotnet20' (haven't tried it without).
But when you are choosing a pet, if you look at a pet with long fur,
it looks very wrong, stippled instead of soft.
The game is loading d3dx9_36, but 'winetricks d3dx9_36' didn't help...
so I'm guessing it's a wined3d problem. The log shows errors like
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 675
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x655dbe8)
WINED3DFMT_L16_UNORM 1024x768 0 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x655dd68)
WINED3DFMT_D24_UNORM_S8_UINT 1024x768 0 samples.
err:d3d:wined3d_debug_callback 0x1605d8: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
but I don't know if they're related to the problem.
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