[Bug 34284] New: Fur looks wrong on Sims 3 Pets

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 17 13:52:27 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34284

             Bug #: 34284
           Summary: Fur looks wrong on Sims 3 Pets
           Product: Wine
           Version: 1.5.31
          Platform: x86
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: dank at kegel.com
    Classification: Unclassified


Sims 3 Pets installs from cd and runs flawlessly in general (yay) with 
just 'winetricks dotnet20' (haven't tried it without).

But when you are choosing a pet, if you look at a pet with long fur,
it looks very wrong, stippled instead of soft.

The game is loading d3dx9_36, but 'winetricks d3dx9_36' didn't help...
so I'm guessing it's a wined3d problem.  The log shows errors like

err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 675
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status     Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x655dbe8)
WINED3DFMT_L16_UNORM 1024x768 0 samples.
fixme:d3d:context_check_fbo_status     Depth attachment: (0x655dd68)
WINED3DFMT_D24_UNORM_S8_UINT 1024x768 0 samples.
err:d3d:wined3d_debug_callback 0x1605d8: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".

but I don't know if they're related to the problem.

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