[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Aug 27 23:27:50 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34266
Andrew Church <achurch+wine at achurch.org> changed:
What |Removed |Added
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Attachment #45619|0 |1
is obsolete| |
--- Comment #8 from Andrew Church <achurch+wine at achurch.org> 2013-08-27 23:27:50 CDT ---
Created attachment 45756
--> http://bugs.winehq.org/attachment.cgi?id=45756
Proof-of-concept patch v2
In case anyone wants to apply it locally, here's an updated version that also
catches log2(0.0) and inversesqrt(0.0), and also works for vector operands.
With this version, I haven't seen any glitches in >10h of FF14 gameplay.
Interestingly, I didn't see any significant difference in benchmark performance
from 3-run averages with and without the patch (in fact, the average score was
slightly better with the patch applied, though I suspect that's just random
variation).
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