[Bug 25723] PhysX causes major lag in Mirror's Edge.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Dec 1 20:13:28 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=25723
GyB <gyebro69 at gmail.com> changed:
What |Removed |Added
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CC| |gyebro69 at gmail.com
--- Comment #8 from GyB <gyebro69 at gmail.com> 2013-12-01 20:13:28 CST ---
Maybe it's just my curiosity, but can you guys who reported this bug as fixed
pinpoint the commit that fixed the problem for you?
I still have the reported problem in Mirror's Edge (Steam version) when Physx
is enabled. I tried the game with 2 different Physx versions (8.10.xx shipped
with the game, and with the current Physx 9.13.0725).
For example in Chapter 1->Checkpoint B when the SWAT team in the office
building opens fire and glass is breaking into small pieces, game speed slows
down to a crawl. With disabled physx this doesn't occur to me.
Fedora 19
wine-1.7.7-107-g61358d0
Nvidia 250 GTS / driver 325.15
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