[Bug 34733] Gnu TLS problem with UPlay 4.0

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 6 09:41:06 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=34733

--- Comment #9 from Berillions <berillions at gmail.com> 2013-12-06 09:41:06 CST ---
Created attachment 46757
  --> http://bugs.winehq.org/attachment.cgi?id=46757
Network Infos for Wine

Now, the automatic connection to our account works but the sync savegame to
UPlay could still failed.

In the Uplay/log folder, there is a file named "Network_info" which resume all
network characteristics for Uplay in the OS.

I attached the first file which resume the information about Uplay and Wine.

Between these 2 files, we can see that Windows can use Installed providers and
Wine nothing.

Same thing for the installed protocols, Wine use only 5 protocols and Wine 17
protocols.

I sent an email to Juan Lang about this log. For him, it's certainly possible
that the sync problem is the consequence of this unavailability.

So Wine dev's, have you got an others ideas ?

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