[Bug 34658] Bioshock 2 runs out of GL memory quickly

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 11 21:17:05 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=34658

--- Comment #3 from Travis Greenman <cartman-2000 at cartman-2000.net> ---
Created attachment 46833
  --> http://bugs.winehq.org/attachment.cgi?id=46833&action=edit
Console output, with gl error and nvidia-smi output.

Tested, also able to reproduce, seems like the game can only allocate around
512mb of vram as it crashes at ~800mb of vram used(roughly 300-350mb of that is
used by X and the DE/apps on my computer.).

Tried using different offscreen rendering modes, and set the ammount of vram
with the reg options "OffscreenRenderingMode" and "VideoMemorySize", but they
make no difference.

Wine version 1.7.4 with Pulse and CSMT patches, on getnoo linux with the 3.8.13
kernel and 325.15 nvidia drivers.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list