[Bug 35123] New: Shattered Horizon requires d3dx10_43.dll.D3DX10CompileFromMemory

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 14 21:04:12 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=35123

            Bug ID: 35123
           Summary: Shattered Horizon requires
                    d3dx10_43.dll.D3DX10CompileFromMemory
           Product: Wine
           Version: 1.7.8
          Hardware: x86
                OS: Linux
            Status: NEW
          Severity: minor
          Priority: P2
         Component: directx-d3dx10
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
    Classification: Unclassified

Created attachment 46852
  --> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)

The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting

After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)

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