[Bug 35184] New: Mini Ninjas: some textures missing without native d3dx9_31

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 19 23:46:43 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=35184

            Bug ID: 35184
           Summary: Mini Ninjas: some textures missing without native
                    d3dx9_31
           Product: Wine
           Version: 1.7.8
          Hardware: x86
               URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
                    Ninjas-Demo
                OS: Linux
            Status: NEW
          Keywords: download
          Severity: minor
          Priority: P2
         Component: directx-d3dx9
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: wine-bugs at winehq.org
    Classification: Unclassified

Created attachment 46930
  --> http://bugs.winehq.org/attachment.cgi?id=46930
terminal output

The game needs native d3dx9_36 to run otherwise it crashes early with
>err:d3dcompiler:compile_shader HLSL shader parsing failed.

With native d3dx9_36 the game starts but you will notice that many things are
missing from the game:
- the menu is empty, only background image is drawn
- the user interface (health bar) as well as pop-up game tips, hints are not
displayed (from time to time the game pauses to display those hints and you
have to press <Space> to proceed)
- water is not rendered correctly

You have to install native d3dx9_31 beside native d3dx9_36 to display the
missing objects in the game.

One more thing worth mentioning: the game generates many files under
'drive_c/users/<username>/Temp'. They contain compiled shaders or something
alike. These files have different size when using native d3dx9_31 compared to
the ones generated with the built-in d3dx9_31.
Make sure to clean this directory after you installed native d3dx9_31 and want
to switch back to the built-in to reproduce the bug, because the game re-uses
the already generated files.

Fedora 19
Nvidia binary drivers 325.15

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