[Bug 35207] New: Rendering issues in Outlast

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 22 06:23:48 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=35207

            Bug ID: 35207
           Summary: Rendering issues in Outlast
           Product: Wine
           Version: 1.7.9
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: minor
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: stefan at codeweavers.com
    Classification: Unclassified
   Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388

Created attachment 46958
  --> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output

In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.

The problem is present since

667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr 2 14:54:01 2013 +0200

    wined3d: Put local constants into the shader code again.

    This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
    with proper precision.

:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M    dlls

Let me know if you need further tests or debug logs.

Fedora 19
Nvidia binary drivers 325.15

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