[Bug 35223] New: King's Bounty Crossworlds crashes in the new campaign when entering the sea tower on the first island

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 23 20:16:53 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=35223

            Bug ID: 35223
           Summary: King's Bounty Crossworlds crashes in the new campaign
                    when entering the sea tower on the first island
           Product: Wine
           Version: 1.7.8
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: i30817 at gmail.com
    Classification: Unclassified

As in the title. The error window it presents is:
".\BMRender\rmode.cpp(4050): DirectX call failed: 1, 1, D3ERR_INVALIDCALL (The
method call is invalid. For example, a method's parameter may not be a valid
pointer)"

This game already had crashes when loading levels or combat (probably) due to
the implemented messages wine emits with it:
"fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for
compressed pixel formats is not implemented yet"

These could be worked around by setting texture quality to minimum (on the
Gallium 0.4 radeon driver). This error can't be worked around with that as far
as i can tell. A similar, but different (different line number, -1 instead of
1) error on windows, apparently has a workaround of disabling vsync but that
doesn't work in this case.

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