[Bug 35223] King's Bounty Crossworlds crashes in the new campaign when entering the sea tower on the first island
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Dec 23 23:07:56 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=35223
GyB <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
Status|UNCONFIRMED |NEW
CC| |stefan at codeweavers.com
Component|-unknown |directx-d3d
Ever confirmed|0 |1
Regression SHA1| |df5a0976e9f28836489e8977122
| |844fe053278b3
--- Comment #5 from GyB <gyebro69 at gmail.com> ---
I get the same crash in KB:Crossworlds when starting a new campaign, so can
confirm this bug.
I remembered not having this problem with earlier Wine versions, the game used
to start fine with the built-in d3dx9_36.
Indeed, it's not just native d3dx9_36 that works around the crash, but
reverting the following commit also makes the crash go away:
df5a0976e9f28836489e8977122844fe053278b3 is the first bad commit
commit df5a0976e9f28836489e8977122844fe053278b3
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Sep 6 00:11:12 2013 +0200
wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
:040000 040000 708a8e23ff2885672a0f69c0780f1218443b49b7
94d43a126dbf43dbae065582afcbec32f346554d M dlls
This may very well be the same as bug #34692.
wine-1.7.9-19-ge54503f
Fedora 19 x86
Nvidia binary drivers 325.15
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