[Bug 35244] New: Blood Bowl: Legendary Edition crashes in full-screen mode when shaders enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 26 23:07:43 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=35244

            Bug ID: 35244
           Summary: Blood Bowl: Legendary Edition crashes in full-screen
                    mode when shaders enabled
           Product: Wine
           Version: 1.7.9
          Hardware: x86
                OS: Linux
            Status: NEW
          Severity: minor
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
    Classification: Unclassified

Created attachment 47003
  --> http://bugs.winehq.org/attachment.cgi?id=47003
terminal output

To overcome bug #35243 I enabled full screen mode in
~/BloodBowlLegendary/Config.xml, so the relevant part of the configuration file
looks like this:

<Config.xml>
    <Options>
        <Video>
            <Resolution>(1440,900)</Resolution>
            <Depth>32</Depth>
            <Frequency>75</Frequency>
            <Adapter>0</Adapter>
            <Fullscreen>1</Fullscreen>
            <Shaders>2</Shaders>
        </Video>
     ...        
        <Shadows>
            <Quality>2</Quality>
        </Shadows>
     ....

With these settings the game crashes on start as can be seen in the attached
log file. Disabling gameoverlayrenderer or native d3dx9 libraries don't solve
the problem.

To work around the crash I have to either disable shaders completely
(shaders=0) or reduce shadows quality to 0 or 1.
To sum up, the following configuration results in a crash:
Fullscreen=1
Shaders=1 or 2
Shadows=2

Fedora 19 x86
Nvidia GeForce 250 (512 MB VRAM) / binary drivers 325.15
X.Org X Server 1.14.4

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