[Bug 32986] New: Fallout New Vegas: Anti-aliasing doesn't work properly

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 15 18:12:56 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=32986

             Bug #: 32986
           Summary: Fallout New Vegas: Anti-aliasing doesn't work properly
           Product: Wine
           Version: 1.5.24
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: joedavison.davison at gmail.com
    Classification: Unclassified


Before continuing I should mention Multisampling is enabled in the Wine
registry.

Anti-aliasing in Fallout: New Vegas doesn't seem to work like it should. Values
up to 8 samples (as per the launcher) apply anti-aliasing, but it seems like
it's only in fact rendering with 2 samples. Selecting 9 samples or more simply
disables anti-aliasing altogether.

World details are anti-aliased correctly. Buildings, streetlamps and the like
are smoothed like they should be, while objects like grass are not.
Furthermore, structures in the distance (like pylons) are not aliased at all
and look like pencil scribbles from MS Paint.

I've observed this in Wine versions throughout the 1.5.x series. My distro is
Arch Linux x86_64.

DirectX 9 DLL overrides *are* being used as the Steam installer for New Vegas
installs DirectX automatically. I have not yet tested it without overrides.

This doesn't occur in Skyrim, a game that uses the same engine as New Vegas.

My specs:
Nvidia 660Ti 2GB
16GB DDR3 RAM
Intel Core i5 3.4GHz @ 4.0GHz

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