[Bug 31644] glMapBufferRange is extremely slow while playing Resident Evil 5 ( happens only on nvidia binary driver )

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 20 07:25:40 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=31644

--- Comment #9 from tizbac2 at gmail.com 2013-02-20 07:25:40 CST ---
I'm recompiling with map_buffer_range support commented out atm, if it solves
it i'm thinking about measuring time taken compared to total frame time and
switch to mapbuffer , it is very hacky , but if closed sources drivers won't
fix that it is the only way

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