[Bug 31644] glMapBufferRange is extremely slow while playing Resident Evil 5 ( happens only on nvidia binary driver )

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 20 07:28:50 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=31644

--- Comment #10 from Stanisław Halik <sthalik at misaki.pl> 2013-02-20 07:28:50 CST ---
You don't have to comment out all map buffer stuff!

Add a quirk for your driver in dlls/wined3d/directx.c that sets
gl_info->supported[ARB_MAP_BUFFER_RANGE] to FALSE and done.

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