[Bug 17708] Splinter cell double agent doesn't render correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 20 15:13:21 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=17708

--- Comment #18 from Heiko <zuxez at uni.de> 2013-02-20 15:13:21 CST ---
Meh. Frikkin buggy game. I upped the Graphics to max on 1280x1024 (except for
HDR and highres textures; without closing the game), now the characters are
rendered correctly, though the shadows are broken. I don't get it. So basically
one or the other is weird. Still a shader thing I'd say. Maybe the order of
loading/compiling is important? Some storage caps? This is on git
5069ad71b4ce3a0bf8b084842672573837e1a88a. Though older versions don't make a
difference.

On a side note: Splinter Cell Chaos Theory worked perfectly. I guess because of
the shaders. Double Agent requires SM 3.0. Chaos Theory could optionally use SM
3.0 which worked for me, though they did not contain any shader comments like
// CTAB or // PRES.

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