[Bug 17708] Splinter cell double agent doesn't render correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 3 12:11:35 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=17708

--- Comment #12 from GyB <gyebro69 at gmail.com> 2013-01-03 12:11:35 CST ---
Created attachment 43069
  --> http://bugs.winehq.org/attachment.cgi?id=43069
terminal output - Wine 1.5.20

The problem is still present as of wine-1.5.20-104-g0004788. I mean the
graphical issues, not the crash that has been reported here earlier.

Native d3dx9_30 and Nvidia PhysX were installed.

Rendering of the models is seriously broken in the game.
The attached log shows many GLSL related messages, they're present when HDR
rendering enabled. I've changed many of the graphical options in
SplinterCell4.ini, but none of them changed the behaviour.
The game uses Unreal Engine 2.5, I tried to switch to OpenGL renderer, but the
game refused to start with that. Disabling GLSL didn't help either.

Nvidia 250 / driver 304.64

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