[Bug 29878] Rayman 3 Demo: beeping sound

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 6 17:32:52 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=29878

Stefan Dösinger <stefan at codeweavers.com> changed:

           What    |Removed                     |Added
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         AssignedTo|wine-bugs at winehq.org        |stefan at codeweavers.com

--- Comment #28 from Stefan Dösinger <stefan at codeweavers.com> 2013-01-06 17:32:52 CST ---
Created attachment 43102
  --> http://bugs.winehq.org/attachment.cgi?id=43102
wined3d: Create the VBO before the first map

This bug fixes, or rather hides, the problem on the GPU where I can reproduce
it.

See http://bugs.winehq.org/show_bug.cgi?id=29663#c11 for a description of what
is going wrong.

This patch doesn't make the returned address static, but it moves the address
returned by the first map call, which the game presumably stores internally,
into the same general area as the addresses returned by later map calls. The
basic problems of the random memory access remain the same, this change fixes
the beeping sound on my i965 GPU and might also fix the crashes in the full
version.

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