[Bug 29499] Age of Empires II freezes when disconnecting from a multiplayer room/game using native DirectPlay DLL

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 8 22:53:34 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=29499

--- Comment #52 from Bruno Jesus <00cpxxx at gmail.com> 2013-01-08 22:53:34 CST ---
Created attachment 43129
  --> http://bugs.winehq.org/attachment.cgi?id=43129
Hack force socket to block before closing

Please give the attached patch a try. This is a hack based on the same problem
from bug 22291. It solves the issue for linux and needs tests for osx, remember
that the cancel process takes up to 6 seconds on native too.

Due to the different nature of the UDP socket currently wine has a problem in
the closure process and this makes the socket hang, there are other 4 or 5 bugs
related to this same issue (I can't remember their numbers now).

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