[Bug 31701] Alan Wake crashes on start without native d3dx9_36
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 9 13:09:26 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=31701
--- Comment #20 from Rico <kgbricola at web.de> 2013-01-09 13:09:26 CST ---
After some trying, I got the following:
1 d3dcompiler_43.Preprocess:
- the hack fixes the issue
- there are some problematic cases in the wpp like "test #test", so the hack
needs some further improvements, before it could get in, thought the game
doesn't use this corner cases
2 d3dcompiler_43.D3DCompile:
- needs some hlsl parser improvements
3 d3dx9_36.D3DXFillTexture:
- the not handled format is D3DFMT_A16B16G16R16F
- simply returning D3D_OK for this format fixes the crash
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