[Bug 32710] TM United Forever textures aren't handled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 14 05:19:48 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=32710

--- Comment #8 from Henri Verbeet <hverbeet at gmail.com> 2013-01-14 05:19:48 CST ---
(In reply to comment #7)
> >fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x1ff9f0, >filter_type WINED3D_TEXF_LINEAR stub!
> these are present when shader quality set to high. Not sure if they mean
> anything bad, at least I can't see any visual glitches.
> 
It's complaining it can't set the filter type for generating mipmaps. In
principle that would affect texture quality, but it sets it to linear
filtering, which is iirc what we use by default anyway.

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