[Bug 32789] World of Tanks: crash in "sniper mode"

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 23 16:34:29 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=32789

--- Comment #6 from whatbug <n296869 at rtrtr.com> 2013-01-23 16:34:29 CST ---
# lspci -v -s 01:00.0
01:00.0 VGA compatible controller: NVIDIA Corporation G96 [GeForce 9500 GT]
(rev a1) (prog-if 00 [VGA controller])
    Flags: bus master, fast devsel, latency 0, IRQ 16
    Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
    Memory at b0000000 (64-bit, prefetchable) [size=256M]
    Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
    I/O ports at 9c00 [size=128]
    [virtual] Expansion ROM at fe780000 [disabled] [size=512K]
    Capabilities: [60] Power Management version 3
    Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+
    Capabilities: [78] Express Endpoint, MSI 00
    Capabilities: [b4] Vendor Specific Information: Len=14 <?>
    Capabilities: [100] Virtual Channel
    Capabilities: [128] Power Budgeting <?>
    Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 <?>
    Kernel driver in use: nvidia
    Kernel modules: nvidia

yeah, it's 256M but, as said, i'm running a dual head X server, so this might
be the problem. Anyway I wouldn't expect it to crash that miserably :)
I think that's the reason for the crash, so this bug could be closed unless
there are tricks to save GPU memory that I could try.

thank you very much for the help

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