[Bug 32799] err:d3d:check_fbo_compat

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 24 08:14:26 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=32799

--- Comment #1 from okias <d.okias at gmail.com> 2013-01-24 08:14:26 CST ---
~ $ MESA_GLSL=dump ./cstrike 

GLSL IR for linked fragment program 0:
(
(declare (out ) vec4 gl_FragColor)
(declare (temporary ) vec4 gl_FragColor)
(declare (in ) vec4 gl_Color)
(function main
  (signature void
    (parameters
    )
    (
      (assign  (xyzw) (var_ref gl_FragColor)  (var_ref gl_Color) ) 
      (assign  (xyzw) (var_ref gl_FragColor at 2)  (var_ref gl_FragColor) ) 
    ))

)


)

err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133

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