[Bug 32799] err:d3d:check_fbo_compat
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jan 24 08:14:26 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=32799
--- Comment #1 from okias <d.okias at gmail.com> 2013-01-24 08:14:26 CST ---
~ $ MESA_GLSL=dump ./cstrike
GLSL IR for linked fragment program 0:
(
(declare (out ) vec4 gl_FragColor)
(declare (temporary ) vec4 gl_FragColor)
(declare (in ) vec4 gl_Color)
(function main
(signature void
(parameters
)
(
(assign (xyzw) (var_ref gl_FragColor) (var_ref gl_Color) )
(assign (xyzw) (var_ref gl_FragColor at 2) (var_ref gl_FragColor) )
))
)
)
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
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