[Bug 33911] Stalker Clear Sky works only after installing d3dx9 using winetricks
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 1 11:26:51 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33911
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matteo.mystral at gmail.com
--- Comment #11 from Matteo Bruni <matteo.mystral at gmail.com> 2013-07-01 11:26:51 CDT ---
(In reply to comment #2)
> seems bug is related to d3dcompiler
You're probably right. The compiler certainly needs more flesh and there are a
number of other bugs for that. However this bug is still valuable since there
is an interesting message:
fixme:d3dcompiler:compile_shader Compilation target "ps_1_1" not yet supported
It's the first time I see a game trying to compile a ps_1_x shader and that's
something I hoped I could just ignore :/
I think I'll take the approach used by the "modern" MS HLSL compiler (the one
in d3dcompiler_xx.dll) and just compile those pixel shaders as ps_2_0.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list