[Bug 33979] Still Life 2 demo crashes without native d3dcompiler_43 (or d3dx9_36)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 7 12:55:49 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33979

Dan Kegel <dank at kegel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
                 CC|                            |dank at kegel.com
            Summary|Still Life 2 demo crashes   |Still Life 2 demo crashes
                   |without native d3dx9_36     |without native
                   |                            |d3dcompiler_43 (or
                   |                            |d3dx9_36)
     Ever Confirmed|0                           |1

--- Comment #1 from Dan Kegel <dank at kegel.com> 2013-07-07 12:55:49 CDT ---
(Andrey, please include sha1sums like this, so we can find the game later if
the initial download site goes away.)
ddcbb620008157cbf61877f35744d115386e83e0  StillLife2_Demo.zip

Last bit of log before crash:

err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:win:EnumDisplayDevicesW ((null),0,0x33e318,0x00000000), stub!
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00451823).
Backtrace:
=>0 0x00451823 in sl2 (+0x51823) (0x008f6ea0)
  1 0x008a70b8 (0x008fd000)

I'll attach a +d3dcompiler log so you can see the shaders in question.

More specific workaround: winetricks d3dcompiler_43

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