[Bug 34034] Locale settings broke shader program generator.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 15 02:51:20 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34034

Henri Verbeet <hverbeet at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com
          Component|opengl                      |directx-d3d

--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> 2013-07-15 02:51:20 CDT ---
We should probably move shader_glsl_ftoa() to the common code and use it in
arb_program_shader.c as well. Ideally we wouldn't need to use the ARB_program
code for blitting when GLSL is used though.

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