[Bug 34051] Low FPS with winemac driver in Unreal Tournament GOTY

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 24 13:31:23 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34051

--- Comment #3 from brymaster at gmail.com 2013-07-24 13:31:23 CDT ---
I didn't notice any change with that registry key.

I ran the app through OpenGL Profiler for a few minutes to collect statistics
on where its spending most of its time with GL calls:
http://i.imgur.com/89c84yv.png

I also set a few breakpoints for 'Break on GL error' and 'SW fallback' - no
errors but quite a few calls fell back to software for example:

glFrustum(-4, 4, -3, 3, 4, 32768) 
glColor3fv({1, 1, 1}) 
glBindTexture(GL_TEXTURE_2D, 9) 
glActiveTexture(GL_TEXTURE1) 
glEnable(GL_TEXTURE_2D)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 16, GL_BGRA, GL_UNSIGNED_BYTE,
0x04a500e0) 
glDrawArrays(GL_TRIANGLE_FAN, 0, 5)

Anyway, hope some of this is helpful

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