[Bug 34051] Low FPS with winemac driver in Unreal Tournament GOTY
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 24 13:31:23 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34051
--- Comment #3 from brymaster at gmail.com 2013-07-24 13:31:23 CDT ---
I didn't notice any change with that registry key.
I ran the app through OpenGL Profiler for a few minutes to collect statistics
on where its spending most of its time with GL calls:
http://i.imgur.com/89c84yv.png
I also set a few breakpoints for 'Break on GL error' and 'SW fallback' - no
errors but quite a few calls fell back to software for example:
glFrustum(-4, 4, -3, 3, 4, 32768)
glColor3fv({1, 1, 1})
glBindTexture(GL_TEXTURE_2D, 9)
glActiveTexture(GL_TEXTURE1)
glEnable(GL_TEXTURE_2D)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 16, GL_BGRA, GL_UNSIGNED_BYTE,
0x04a500e0)
glDrawArrays(GL_TRIANGLE_FAN, 0, 5)
Anyway, hope some of this is helpful
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