[Bug 33755] New: Slowings down with AC Brotherhood/Revelations

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 8 12:37:52 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33755

             Bug #: 33755
           Summary: Slowings down with AC Brotherhood/Revelations
           Product: Wine
           Version: 1.6-rc1
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: berillions at gmail.com
    Classification: Unclassified


Hi,

Assassin's Creed Revelations runs great but there are some slowings down by
moment. When i look the output console, i have always this fixme :
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

which is not important (i think) like the game works. But, from time to time i
have an error about d3d_draw like this :
err:d3d:wined3d_debug_callback 0x1a22e8: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ drawprim.c / 64

I have these errors message with Assassin's Creed : Brotherhood too. Decrease
Multisampling in-game (8x -> 6x or 4x) allow to avoid these message, the
slowing down is less important but still exist.

Thanks,
Max

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