[Bug 33755] New: Slowings down with AC Brotherhood/Revelations
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 8 12:37:52 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33755
Bug #: 33755
Summary: Slowings down with AC Brotherhood/Revelations
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: berillions at gmail.com
Classification: Unclassified
Hi,
Assassin's Creed Revelations runs great but there are some slowings down by
moment. When i look the output console, i have always this fixme :
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
which is not important (i think) like the game works. But, from time to time i
have an error about d3d_draw like this :
err:d3d:wined3d_debug_callback 0x1a22e8: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ drawprim.c / 64
I have these errors message with Assassin's Creed : Brotherhood too. Decrease
Multisampling in-game (8x -> 6x or 4x) allow to avoid these message, the
slowing down is less important but still exist.
Thanks,
Max
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