[Bug 33753] Titan Quest : Multiplayer not working

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 8 14:14:15 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33753

--- Comment #9 from papon.jonathan at laposte.net 2013-06-08 14:14:15 CDT ---
(In reply to comment #8)
> (In reply to comment #7)
> > (In reply to comment #3)
> > > Also, what kind of network adapter situation do you have?
> > 
> > Well, everything should work on loopback; so I also tried the game when
> > disabling eth0 and wlan0; and got the same behavior.
> 
> Uh, that patch shouldn't do anything with the loopback adapter...  Have you
> tried disabling the call to "interface_bind" and seeing if that fixes your
> problem?

Ok, (haven't touched any C for allmost 10 years), I removed the call to
"interface_bind" in the WS_bind function; ie I removed the 2 lines :
else if (interface_bind(s, fd, &uaddr.addr))
in4->sin_addr.s_addr = htonl(WS_INADDR_ANY);

And the game is working as intended (Hosting a local lan game result in a fully
playable environement).

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