[Bug 33763] New: Sacred 2 : HLSL shader parsing failed error with built-in d3dcompiler_43

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 9 02:45:38 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33763

             Bug #: 33763
           Summary: Sacred 2 : HLSL shader parsing failed error with
                    built-in d3dcompiler_43
           Product: Wine
           Version: 1.6-rc1
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: xvachon at gmail.com
                CC: wine-bugs at winehq.org
    Classification: Unclassified


Created attachment 44714
  --> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler

Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9

Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :

fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...

Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..

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