[Bug 28444] zenilib 0.4.1.0 applications: crash when attempting to use d3dx9 for rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 10 14:51:17 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=28444

Mitchell Keith Bloch <bazald at gmail.com> changed:

           What    |Removed                     |Added
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  Attachment #36469|0                           |1
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--- Comment #15 from Mitchell Keith Bloch <bazald at gmail.com> 2013-06-10 14:51:17 CDT ---
Created attachment 44741
  --> http://bugs.winehq.org/attachment.cgi?id=44741
Current output from wine64 when running zenilib

I'm now using the files from zenilib_0.5.1.0.7z, and testing `wine64 Play\
game\ x64.exe` using revision eeca784b708ce44257b78bf1e8c291eeccf5d8c2 in a
fresh WINEPREFIX.

With OpenGL, everything still works fine. Direct3D9 gets much further than
before. The rendering looks fine, but it's doing something nasty to my system.
It's unresponsive to the extent that it is difficult to exit my program / wine,
or do anything else with my system. I was eventually able to quit, and my
system returned to normal afterward, but it took ages.

This is bad behavior is the same regardless of whether you manually specify
that it should use DX9 as in the original instructions I provided, or whether
you switch to it using the configurator built into my program.

Lines 8 through 47 of the log I'm providing are absent when running with
OpenGL. The short version:

fixme:win:EnumDisplayDevicesW ((null),0,0x23f4a0,0x00000000), stub!
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

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