[Bug 28444] zenilib 0.4.1.0 applications: crash when attempting to use d3dx9 for rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 10 18:34:23 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=28444

--- Comment #19 from Mitchell Keith Bloch <bazald at gmail.com> 2013-06-10 18:34:23 CDT ---
Windows-side:

1. Download
http://sourceforge.net/projects/zenilib/files/zenilib/0.5.1.0/zenilib_0.5.1.0_only-src.7z/download
2. Extract zenilib_0.5.1.0_only-src.7z
3. In a shell, `cd zenilib` and then `multi-premake_sh.bat --build=all`
4. Open zenilib\build\vs2010\zenilib.sln
5. Pick your build target (The one I just reported on was Release x64) and
build all.
6. You can then optionally delete the zenilib\build\ directory, or the extra
files built by Visual Studio and zip up the zenilib\ directory.

Linux-side:

1. unzip zenilib.zip
2. cd zenilib/
3. `wine32 Play\ game\ x32.exe` or `wine64 Play\ game\ x64.exe` assuming you
built for Release, `wine32 Play\ game\ d32.exe` or `wine64 Play\ game\ d64.exe`
otherwise.
4a. In the window that pops up, click on "Configure Video", then "OpenGL", then
"Direct3D 9", then Apply. It will start to chug. To make it permanent, try to
click on "Apply" in the lower-right corner when the option appears.
4b. To start in Direct3D9 instead, change "OpenGL" to "DX9" in
zenilib/assets/config/zenilib.xml before running it for the first time.

Like I said, things seem to work on some level. Performance just goes bad when
using Direct3D 9.

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