[Bug 33791] New: UPD socket does not react to packets from the same machine
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 12 11:37:07 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33791
Bug #: 33791
Summary: UPD socket does not react to packets from the same
machine
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
AssignedTo: wine-bugs at winehq.org
ReportedBy: oblovatniy at gmail.com
Classification: Unclassified
Created attachment 44774
--> http://bugs.winehq.org/attachment.cgi?id=44774
traffic schemas
I have a dedicated game server (for IL-2 Sturmovik), which I run under Wine.
This server has an opened UDP port which provides access to server's API.
The problem is when I run the server on localhost and try to send data to UDP
socket it does not react. Wireshark shows that there was a packet transmission.
Running Wine with WINEDEBUG="+winsock" shows that after sending data nothing
happens. This issue is related only to localhost-to-localhost connection.
If I run server on Linux machine A (LM:A) and try to connect from Linux machine
B (LM:B), then it's OK. If I try to connect to LM:A from Windows machine A
(WM:A) then it's OK either.
If I run server on WM:A and try to connect from any LM, then it's OK. If I try
to connect to WM:A from the same WM:A or from WM:B, then it's OK again.
So, the server itself seems to work correctly, but if I run server on LM:A and
try to connect from the same LM:A then just nothing happens.
Here is a topic on the forum: http://forum.winehq.org/viewtopic.php?f=8&t=19092
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