[Bug 33825] New: Splinter Cell: Conviction - glsl shaders error

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 17 06:04:21 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33825

             Bug #: 33825
           Summary: Splinter Cell: Conviction - glsl shaders error
           Product: Wine
           Version: 1.6-rc2
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: andrey.goosev at gmail.com
                CC: andrey.goosev at gmail.com
    Classification: Unclassified


Playing version 1.04
Strings after several minutes, but rendering without issues.
Workaround is to set 'glsl=disabled'.

err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172
err:d3d_shader:shader_glsl_load_constantsB >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from shader_glsl_load_constantsB() @ glsl_shader.c
/ 746

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list