[Bug 33825] New: Splinter Cell: Conviction - glsl shaders error
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 17 06:04:21 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33825
Bug #: 33825
Summary: Splinter Cell: Conviction - glsl shaders error
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: andrey.goosev at gmail.com
CC: andrey.goosev at gmail.com
Classification: Unclassified
Playing version 1.04
Strings after several minutes, but rendering without issues.
Workaround is to set 'glsl=disabled'.
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172
err:d3d_shader:shader_glsl_load_constantsB >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from shader_glsl_load_constantsB() @ glsl_shader.c
/ 746
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