[Bug 31566] Fallout 3: regression causes block at critical section when radio is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 28 01:06:59 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=31566

--- Comment #2 from Ryan Northrup <northrupthebandgeek at gmail.com> 2013-06-28 01:06:59 CDT ---
Affected as well.  Interestingly, this only seems to be affecting the Pip-Boy;
other in-game radios appear to play fine.

The errors seem to indicate that the two threads in question (0009 and 0025 in
Erich's case, 0009 and 003c in my case) are stuck waiting on each other in a
deadlock.  Perhaps winedbg could provide some more insights as to what they're
waiting for.

OS: Slackware64 14.0 (with Alien Bob's multilib packages)
Kernel: 3.2.29
Wine: 1.5.25

(In reply to comment #1)
> This bug is resolved for me by installing l3codecx via winetricks.

Tried this; Fallout3.exe still wedged itself with the same errors, though at
least now it crashes right away instead of waiting for half a minute, and it
does now play the audio, at least up until the crash.

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