[Bug 33529] Planetside 2 0.608.21.21306 crashed ingame

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 29 13:21:58 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33529

Phil <meditativemonkey at yahoo.com> changed:

           What    |Removed                     |Added
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                 CC|                            |meditativemonkey at yahoo.com

--- Comment #9 from Phil <meditativemonkey at yahoo.com> 2013-06-29 13:21:58 CDT ---
I am also having this issue.
I can confirm all posted errors and logs with one exception.

"err:winsock:interface_bind Failed to bind to interface, receiving broadcast
packets will not work on socket 0874"
This message and those like it went away when I opened port forwarding for PS2.
Specifically ports in a range from 20000-21000 UDP in router settings.

I have functional launcher and updates, can load game, select character with
only minor graphical glitching on players face. Can load game itself and move
through tutorial area without significant trouble. Specific points cause client
to crash.
-I can look to the left up and down without crash. As soon as the red HUD
overlays enter my FOV the client crashes.
-I can traverse down the hallway (as long as I don't look at the red HUD
overlays) till coming to within 5m-1m of the 'crouch' objective, than crash.
-swapping weapons and general movement work fine, as soon as I fire a round,
crash.

Ubuntu 13.04
AMD Catalyst 13.4
Wine-PoL 1.5.25 and up all work equally
vcrun 2008, corefonts, d3dx9 loaded through winetricks.
imm32 b/n only override in winecfg
windows xp necessary. all others crash.

I have tried all d3d overrides in all combinations in order to clear the
"fixme:d3d:query_init Unhandled query type 0x?" repeating spam with no success.

Hope this helps

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