[Bug 33529] Planetside 2 0.608.21.21306 crashed ingame

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 30 10:30:28 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33529

--- Comment #11 from Phil <meditativemonkey at yahoo.com> 2013-06-30 10:30:28 CDT ---
(In reply to comment #10)
> (In reply to comment #9)
> > I am also having this issue.
> > I can confirm all posted errors and logs with one exception.
> > 
> > "err:winsock:interface_bind Failed to bind to interface, receiving broadcast
> > packets will not work on socket 0874"
> > This message and those like it went away when I opened port forwarding for PS2.
> > Specifically ports in a range from 20000-21000 UDP in router settings.
> > 
> > I have functional launcher and updates, can load game, select character with
> > only minor graphical glitching on players face. Can load game itself and move
> > through tutorial area without significant trouble. Specific points cause client
> > to crash.
> > -I can look to the left up and down without crash. As soon as the red HUD
> > overlays enter my FOV the client crashes.
> > -I can traverse down the hallway (as long as I don't look at the red HUD
> > overlays) till coming to within 5m-1m of the 'crouch' objective, than crash.
> > -swapping weapons and general movement work fine, as soon as I fire a round,
> > crash.
> > 
> > Ubuntu 13.04
> > AMD Catalyst 13.4
> > Wine-PoL 1.5.25 and up all work equally
> > vcrun 2008, corefonts, d3dx9 loaded through winetricks.
> > imm32 b/n only override in winecfg
> > windows xp necessary. all others crash.
> > 
> > I have tried all d3d overrides in all combinations in order to clear the
> > "fixme:d3d:query_init Unhandled query type 0x?" repeating spam with no success.
> > 
> > Hope this helps
> 
> - static HUD does not cause crash - HUDs are often a special object type in
> game engines
> - Moving / temporary HUD does cause crash - is a 2D object, probably does not
> use HUD classes
> - Muzzle flash is maybe a 2D object
> 
> Is it possible that the crash is a problem rendering 2D game objects?  Can you
> remind me of any non-"red" HUD overlays?  It's been a while :(

There are overlays that do load properly though. The slightly..aqua? Ground
waypoints. They seem to implement just fine. Could it be the number if them?
One HUD overlay does fine, four clustered together crashes it. ...I'll keep
digging and see if I can come up with anything.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list