[Bug 33045] Bunch of Heroes freezing on start at the beginning of the intro video

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 5 12:29:08 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=33045

--- Comment #9 from Andrew Eikum <aeikum at codeweavers.com> 2013-03-05 12:29:08 CST ---
(In reply to comment #8)
> Please investigate possible difference in behaviour between the last buffer in
> a queue and all other buffers before.  E.g. 3 buffers -1/+1/0 and +1/-1/0.
> Why? Because the occasional GetPosition failures in our wave tests appear to
> solely occur when playing several headers and shortly before the buffer reaches
> the end (e.g. within the last 10ms).  That lead me to believe that native does
> something special in that case.  For instance, I've been wondering whether
> native may send out the last header's callback notification slightly ahead of
> time, to help some apps produce continuous sound.
> 

In the (-1,+1,0) case, it always seems to stall on the last callback. (+1,-1,0)
performs all three callbacks.

> >But if you switch them around
> The results are ugly, as if native inconsistently applied rounding.
> It would be good if you had some of these tests on testbot, I could take it to
> w95 this week-end.

Sure thing:
https://testbot.winehq.org/JobDetails.pl?Key=24619

This runs both (+1,-1) and (-1,+1). View the full logs to see the trace()
statements.

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