[Bug 33045] Bunch of Heroes freezing on start at the beginning of the intro video

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 6 02:50:58 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=33045

--- Comment #10 from Jörg Höhle <hoehle at users.sourceforge.net> 2013-03-06 02:50:58 CST ---
Is the data sufficient to conclude that:
1. We know nothing yet about w9x (more this week-end).
2. NT-XP machines round down.  I can confirm testbot xp results on a real XP
   machine (though I'd like to see GetPos in bytes, given bug #23079).
3. mmdevapi-era machines (Vista+) handle that situation inconsistently.  We
   lack an explanation for the different results of +1/-1 vs. -1/+1.
  (w8 results from newtestbot might be interesting too).

I've expressed my opinion often enough.  Wine ought to implement sensible
behaviour of the APIs at the time they were mostly used.  IOW w9x-wxp for
winmm.

Also, we shouldn't implement code that may hang (by not sending events).  There
are enough bug reports of apps that hang, and I find those to be among the most
difficult to solve, simply because nobody knows what an app is waiting for.

Given the XP results, I wouldn't try to complete frames with bytes from a
previous buffer.  MSDN insists on aligned buffers for waveInAddBuffer, so it's
doubtful that one should try to complete a buffer-1 with one byte from the next
buffer, causing misalignment of all consecutive data.  Well, that's a point
where audible tests would make a difference (I'd be pleased to throw an audible
test at a w95 machine).

So far we only handled PCM data.  We don't know how the ACM behaves.  Perhaps
+1/-1 should work at the ACM level, but rounding down is a must after that has
been converted to PCM?  (Possibly nonsense, as I'm not sure the ACM codecs
would ever return data that doesn't fill a full frame).

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