[Bug 33137] New: Can display characters with WM_SETFONT but not with DrawText - same font Arial

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 6 11:22:03 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=33137

             Bug #: 33137
           Summary: Can display characters with WM_SETFONT but not with
                    DrawText - same font Arial
           Product: Wine
           Version: unspecified
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: gdi32
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: forums at robertinventor.com
    Classification: Unclassified


I used CreateFontIndirect to create the font, with "Arial Unicode MS" as the
font name. 

Using GetTextFace(..) I find that the font actually created is "Arial".

In one place I set it as the font for a text control using
WM_SETFONT

In another place I draw the text directly to a window using DrawTextW(..)

I'm using characters such as:

☀ ☁ ☂ ☃ ☄ ★ ✾  ✰ ✲  ✳  ❉  ✿  ❂  ✺  ❀

They get shown fine in the text control. 

But when drawn directly to the window with DrawTextW you just see boxes.

To make sure it isn't some error in my code, I made sure to use EXACTLY THE
SAME FONT HANDLE in both cases. Same thing happens as before.

Under Windows both show the same way..

So, just want to know - why can't DrawTextW find the font glyphs used by
WM_SETFONT?

Seems like a bug of some sort, so that's why reported it here as a bug.

OTHER OBSERVATIONS

I had a similar result when it was able to find Arial Unicode MS - in that case
again showed them all fine with WM_SETFONT, but when I used DrawTextW, only the
 ★ of ★ ✾  ✰ ✲ was shown correctly.

If I install unifont, then it finds it as the best match for "Arial Unicode
MS", and then shows the characters in both cases correctly (but is no good for
my purposes, too pixellated).

THIS IS A VERY MINOR FEATURE

It is a minor feature of my app so not a priority bug to fix, just for
completeness. I am about to submit my app to the Wine database and this is one
of the remaining unfixed differences when testing for compatibility of the app
with Windows.

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