[Bug 33125] Tomb Raider (2013) distortions during loading
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Mar 6 19:27:58 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=33125
--- Comment #22 from Felix Hellmann <privat at cirk2.de> 2013-03-06 19:27:58 CST ---
Ok I found the guilty one:
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a is the first bad commit
commit 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Author: Alexandre Julliard <julliard at winehq.org>
Date: Sat Dec 15 16:49:47 2012 +0100
include: Force stack alignment also on Linux to work around the ABI
breakage.
:040000 040000 77ef795291e351dff842cfa08a77c48ee9a4c5c7
e29359eaeee7b50d6aec06ff4a4b55e280c8fe0e M include
I already tested it by reverting the commit on the current head with
git show 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a | patch -p1 -R
Also disregard my comment regarding the distortions persisting after enabling
StrictDrawOrder, this was caused by the glBufferSubDataARB patch
(http://bugs.winehq.org/show_bug.cgi?id=11674#c263). I've done the Regression
test without any patches.
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