[Bug 33045] Bunch of Heroes freezing on start at the beginning of the intro video
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Mar 8 07:09:19 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=33045
--- Comment #13 from Jörg Höhle <hoehle at users.sourceforge.net> 2013-03-08 07:09:19 CST ---
Another possibility for handling bytes not matching ACM or PCM block alignment
is: after the header is consumed (ignoring remainder bytes), bump GetPosition
to follow, i.e. pretend all bytes were played. IOW, GetPosition matches the
sum of dwBufferLength. This is to work-around the weakness of the WINMM API
that one receives no feedback about how many bytes were relevant in
waveOutWrite.
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