[Bug 33193] Starcraft II HOTS crashes when bonus objective is reached

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 12 22:18:39 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33193

William Pettersson <william.pettersson+wine at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |william.pettersson+wine at gma
                   |                            |il.com

--- Comment #5 from William Pettersson <william.pettersson+wine at gmail.com> 2013-03-12 22:18:39 CDT ---
(In reply to comment #1)
> (In reply to comment #0)
> > As for the actual crash, it seems its an EXCEPTION_ACCESS_VIOLATION_READ at
> > address 0x128. I would hazard a guess that some Wine function is returning
> > "128" somewhere where SC2 isn't expecting it.
> >
> 
> No, that probably means we return NULL somewhere where we shouldn't. A
> backtrace might be helpful if you have one.

That was me in that thread (enigma), and I'll gladly admit I'm probably wrong,
I was just guessing.  Unfortunately I'm at work, and won't be home for ~7 or 8
hours, but I'm recompiling wine so I have debugging symbols.

I also have what I thought was a full +relay trace of the crash, but I forgot
to check the registry settings and apparently I had 
"RelayFromExclude"="winex11.drv;user32;gdi32;advapi32;kernel32" set from some
early work I'd done on some input issues, so I'll try to recreate that tonight
too. However, that's much harder to work with, since triggering the crash
involves starting the launcher, starting SC2.exe, logging in, loading a game,
selecting some units and killing some bad guys.  Last nights relay log file
came in at over 8GB.

Unfortunately nothing new to report, but I'll try to get you the requested
information.

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