[Bug 33238] New: Dota 2 + Intel HD: Texture rendering issues

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 17 21:24:18 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33238

             Bug #: 33238
           Summary: Dota 2 + Intel HD: Texture rendering issues
           Product: Wine
           Version: 1.5.26
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mail at bharr.is
    Classification: Unclassified


Created attachment 43960
  --> http://bugs.winehq.org/attachment.cgi?id=43960
Console log

As seen in attachment (top right - http://i.imgur.com/HVq2SNP.jpg), character
textures only render when in front of other models - invisible otherwise. As
this only happens with an Intel HD gfx (based on
http://appdb.winehq.org/objectManager.php?sClass=version&iId=24458), maybe this
is a driver issue?

I'm using Ubuntu 12.10
Tried with Wine versions 1.5.25 (Ubuntu ppa package) and 1.5.26 (built from
git). Kernel versions 3.7, 3.8 and 3.9 (from the intel driver git branches). X
drivers from xorg-edgers.

I've tried AlwaysOffscreen, StrictDrawOrdering and UseGLSL. And I've played
with all the options in driconf.

The only interesting things in the log are 
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INSYSMEM
to SFLAG_INTEXTURE for depth/stencil buffers.
err:d3d_surface:surface_modify_location Surface 0xfe60e58 does not have any up
to date location.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list