[Bug 33238] New: Dota 2 + Intel HD: Texture rendering issues
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 17 21:24:18 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33238
Bug #: 33238
Summary: Dota 2 + Intel HD: Texture rendering issues
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: mail at bharr.is
Classification: Unclassified
Created attachment 43960
--> http://bugs.winehq.org/attachment.cgi?id=43960
Console log
As seen in attachment (top right - http://i.imgur.com/HVq2SNP.jpg), character
textures only render when in front of other models - invisible otherwise. As
this only happens with an Intel HD gfx (based on
http://appdb.winehq.org/objectManager.php?sClass=version&iId=24458), maybe this
is a driver issue?
I'm using Ubuntu 12.10
Tried with Wine versions 1.5.25 (Ubuntu ppa package) and 1.5.26 (built from
git). Kernel versions 3.7, 3.8 and 3.9 (from the intel driver git branches). X
drivers from xorg-edgers.
I've tried AlwaysOffscreen, StrictDrawOrdering and UseGLSL. And I've played
with all the options in driconf.
The only interesting things in the log are
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INSYSMEM
to SFLAG_INTEXTURE for depth/stencil buffers.
err:d3d_surface:surface_modify_location Surface 0xfe60e58 does not have any up
to date location.
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