[Bug 33284] New: Direct3D(maybe directx7) problems in old games

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 28 00:03:33 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33284

             Bug #: 33284
           Summary: Direct3D(maybe directx7) problems in old games
           Product: Wine
           Version: unspecified
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liuycsd at gmail.com
    Classification: Unclassified


Created attachment 44034
  --> http://bugs.winehq.org/attachment.cgi?id=44034
screenshots and terminal logs (see index.html inside)

I've run the game called "Xin Shendiao Xialv"("The Giant Eagle and It's
Companion",Released in about the year 2000 by 昱泉國際股份有限公司) I(Shendiao.exe) and
II(EagleII.exe).

But

 1. in some of the 3D scenes,it shows me white textures.^[1]
 2. In gdi mode,
      □ texts are shown without a background box.^[2]
      □ EagleII.exe crash in this mode frequently in defferent place.
 3. In opengl mode,No(Shendiao.exe(LIBGL_ALWAYS_SOFTWARE=1) and EagleII.exe) or
    Only Part(Shandiao.exe) of the 3D objects can be shown.^[3]
    I'm not sure what actually results in the problem.The following lines were
    shown then.

    warn:d3d_surface:wined3d_surface_blt Using fallback for complex blit
(0x8000).
    warn:d3d_surface:IWineD3DSurfaceImpl_BltOverride Src is in sysmem,
rejecting gl blt
    warn:d3d_surface:surface_load_location Operation requires 0x2 access, but
surface only has 0x1.
    fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
    fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
    fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.

-----
I'm sorry that I can't provide the executable files.

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